I don't mind that as long as I don't use it in actual real time animations, wichOriginally Posted by pkt-zer0
I know I should if I plan to get my programs CPU friendly. But this error
may be really troubling, that's for sure...
Well reading some game programming tutorials there is always mentionedOriginally Posted by pkt-zer0
that Keyboard callbacks are a big pain in the ass for game speed but
sometimes keyboard buffer fails too elspecially if you for example press
'a' then press 'shift' and then release 'a'. the result will be that
glutKeyboardFunc inform that 'a' key was pressed but it wasn't released
ever. That needed a little modification which I've made by releasing both
keys at glutKeyboardUpFunc.
Yeah I know and I used those in my program cause global disable ofOriginally Posted by pkt-zer0
callbacks didn't work for some strange reason on my PC...