
18th-March-2009, 13:59
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Headhunter: Redemption [MIX] [1.46GB]*
 
Headhunter: Redemption just isn't a very interesting game, from any angle.
Developer Amuze's original Headhunter game was one of those few, random Dreamcast titles that, despite the handicap of not ever garnering a US release, still managed to attract a decent-sized cult following. Though the game did receive a port-job to the PS2 back in 2002, only now is it being followed up with a proper sequel. Titled Headhunter: Redemption, this Headhunter game once again follows the futuristic adventures of Jack Wade, a grizzled half-cop, half-bounty hunter. Like a lot of action sequels, Redemption conveys a lot of the same ideals and core concepts found in its predecessor and also adds a couple of new factors to the mix, including a second playable character. Unfortunately, the familiar parts of Redemption feel more like archaic retreads than anything else, and Jack's new partner is just about one of the least likable game characters introduced to audiences in quite a long time. Frankly, Redemption just isn't a very interesting game, from any angle.
Headhunter: Redemption takes place a full 20 years after its predecessor. Jack Wade, once a gruff but handsome fellow, has fossilized a bit, sinking further into embitterment and settling into a nice drinking habit to boot. In the game's opening cutscene, we learn that on top of the outbreak of the deadly Bloody Mary virus, which had ravaged the world at the end of the last game, a gigantic earthquake had also managed to wipe out a fair portion of the population. Now, the high rollers of society live in a massive city called Above, which sits above the ruins of the olden society. The world of Below is where the malcontents and dirtbags reside, and it's a half-city, half-penal colony where all of the menial labor that keeps Above running is performed. Think of this place as a mix between the worlds found in the films Demolition Man and Judge Dredd, and you'll have a pretty good idea of what's going on.
The basic shooting in Headhunter feels fine. None of the weapons are anything particularly special, but each one does feel like it inflicts a satisfying amount of damage for its relative size and firepower. The one kind of obnoxious element early on in the game is that Leeza, since she's a rookie, doesn't have the best sense of aim. So, when you target an enemy, the reticle will kind of jump all over the place, especially on weapons with a lot of recoil. This goes away almost entirely over time, thankfully, but it does make some of the earlier portions of the game more frustrating than they need to be.
Download, unzip and burn or ftp. Njoy....
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Last edited by Stark : 18th-March-2009 at 14:53.
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